Rotating and Flipping Objects

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Fenix+ 3 application allows you to rotate and flip objects mirrorwise on the scene.

To rotate an object by a specified angle, do the following:

  1. Select a desired object using the Selector tool.
  2. In the Angle field on the control panel, specify a desired rotation angle.
  3. Click the button.

As a result, the object is rotated by the specified angle.

To repeat rotation of the selected object by the specified angle, click the button again.

To undo rotation, use the button on the control panel. For details, see Undo and Redo Actions in the Application. You cannot undo rotation by rotating the object by 0�.

To rotate counterclockwise, enter a positive rotation angle.

To rotate clockwise, enter a negative rotation angle.

You can rotate any object on the scene except for the floor background image, the calculation area and the fire source. For more information about rotating the floor background image, see Importing a Floor Background image.

To flip an object mirrorwise, do the following:

  1. Select a desired object using the Selector tool .
  2. Click the button on the control panel to flip object vertically, or the , button to flip object horizontally.

As a result, the application flips the object as required.

You can also flip objects created with the polyline and polygon tools. For this, use the Ctrl + Alt + R hot key to flip object vertically and Ctrl + Shift + R to flip object horizontally.

Mirroring Object Vertically

Mirroring Object Horizontally

In Fenix+ 3 application, you can flip any object on the scene except for the floor background image, the calculation area, and the fire source.