Working With Objects

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In Fenix+ 3 Classic, you can perform different actions with the objects. They are described in the following sections.

Searching For Objects

To find a desired object on the scene, do the following:

  1. Enter the object’s full name or its part in the search field.

  2. If necessary, click the button and select element types for the search from the dropdown list.

  3. Click Enter.

Search window{width=75%}

If an element or elements whose names match the search criteria exist in the scenario, they will be displayed in the center of the scene editor. In addition, these elements will be selected on the scene. If these elements are located on the same floor, then this floor will become active. If these elements are located on different floors, then the whole scene will be displayed in the scene editor.

The search dropdown list contains only those element types, which are located on the scene.

If no element type is selected, then the search is performed for all element types.

If the search string is left blank, the program will search for all elements of the selected type.

If the element name is enclosed in quotation marks (for example, “Man 15”), then the program will search for an element, whose name matches the search criteria.

For example, if you use Man 15 as the search criteria, the program will search for elements with the following names: Man 15, Man 151, Man 1515, and etc.

However, if you use “Man 15” as the search criteria, only one element with the name Man 15 will be found.

Viewing And Editing Object Properties

To view properties of a certain object on the scene, do the following:

  1. Activate the Selector tool (for more information, see Selector).
  2. Select a desired object on the scene.

As a result, properties of the selected object will be displayed in the right part of the program window.

Viewing object properties{width=75%}

In some cases, a certain object can contain other objects (for example, a wall can contain windows and doors, a room can contain people). When you select such an object using the Selector tool, you will also select all the objects it contains. After that, in the Object type list, select the object type whose properties you want to change.

To view object properties, it is not necessary to use the Selector tool. When you select the element name in the scenario browser, the corresponding object will be automatically selected on the scene and its properties will be displayed in the right part of the program window.

Viewing object properties

To change object properties, do the following:

  1. Activate the Selector tool (for more information, see Selector).
  2. Select a desired object on the scene.
  3. Change necessary values in the properties table.

Viewing And Editing Properties of Multiple Objects

To view properties of multiple objects on the scene, do the following:

  1. Activate the Selector tool (for more information, see Selector).
  2. Holding the Ctrl key, select desired objects on the scene.

Objects you select shall belong to the same type (for example, you can select several doors, several windows, etc.).

To select multiple objects with the Selector tool, you can also draw a selection area so that it includes objects whose properties you want to display. If the selection area also includes objects of a different type, then select a desired object type from the Object type list on the side panel.

As a result, properties of the selected objects will be displayed in the right part of the program window.

Viewing properties of multiple objects

Only properties that are the same for all selected objects will be displayed in the properties table. Properties that differ for the selected objects will not be displayed in the properties table.

To change properties of multiple objects on the scene, do the following:

  1. Activate the Selector tool (for more information, see Selector).
  2. Holding the Ctrl key, select desired objects on the scene.
  3. Change necessary values in the properties table.

Copying, Pasting And Deleting Objects

In Fenix+ 3 application, you can copy, cut, paste, and delete objects on the scene.

To copy one or multiple objects on the scene, do the following:

  1. In the scenario browser, select a preferred floor and use the Selector tool to select preferred objects on the scene or select preferred elements in the scenario browser.
  2. Click Edit | Copy or press the button on the control panel.

You can also use Ctrl + C key combination.

As a result, selected objects will be saved to the program clipboard.

To cut one or multiple objects on the scene, do the following:

  1. In the scenario browser, select a preferred floor and use the Selector tool to select preferred objects on the scene or select preferred elements in the scenario browser.
  2. Click Edit | Cut or press the button on the control panel.

You can also use Ctrl + X key combination.

As a result, selected objects will be cut and saved to the program clipboard.

To paste objects on the scene, do the following:

  1. In the scenario browser, select a preferred floor on which you want to paste objects.
  2. Click Edit | Paste or press the button on the control panel.

You can also use Ctrl + V shortcut.

As a result, objects will be displayed on the selected floor.

Depending on the program settings, after you paste objects they can appear in different places on the scene. For more information, see Object Paste Settings.

You can only copy objects between different floors in the same project. You cannot copy objects from one project to another.

In a project, there cannot be two objects of the same type with the same name. All pasted objects acquire unique names.

You cannot copy objects that do not belong to the floor in the scenario browser (for example, doors, windows, people, solid objects).

You can set up Fenix+ 3 Classic so that when you paste walls from one floor to another, the height of wall is adjusted in accordance with the height of the target floor. By default, this option is not selected. For details, see Object Paste Settings.

To delete one or multiple objects on the scene, do the following:

  1. In the scenario browser, select a preferred floor and use the Selector tool to select preferred objects on the scene or select corresponding elements in the scenario browser.
  2. Select Edit | Delete or press the button on the control panel.

As a result, selected objects will be deleted.

Rotating and Mirroring Objects

Fenix+ 3 Classic allows you to rotate and mirror objects on the scene.

To rotate an object at a custom angle, do the following:

  1. Select a preferred object using the Selector tool.
  2. In the Angle field on the control panel, specify a preferred rotation angle.
  3. Press the button.

As a result, the object will be rotated at the specified angle.

To repeat rotation of the selected object at the specified angle, press the button again.

To undo rotation, use the button on the control panel. You cannot undo rotation by rotating the object by 0°.

In Fenix+ 3 Classic, you can specify both positive (for counterclockwise rotation) and negative (for clockwise rotation) rotation angles.

You can rotate any object except for the floor background image and the fire source (for more information about rotating the floor background image, see Importing a Floor Background image).

To mirror an object, do the following:

  1. Select a preferred object using the Selector tool .
  2. Press the button on the control panel to mirror object vertically, or the , button to mirror object horizontally.

As a result, the program will mirror the object as required.

You can also mirror objects created with the polyline and polygon tools. For this, use the Ctrl + Alt + R shortcut to mirror object vertically and Ctrl + Shift + R to mirror object horizontally.

Mirroring object vertically

Mirroring object horizontally

In Fenix+ 3 Classic, you can mirror any object on the scene except for the floor background image, the calculation area, and the fire source.

Taking a Snapshot of the Scene Editor

To take a snapshot of the scene editor, do the follwoing:

  1. Press Ctrl + P.
  2. In the opened window, select the folder where you want to store the image and click Ok.

As a result, a snapshot of the scene editor will be saved to the selected location.

By default, the program suggests you to save a snapshot as a file with the .PNG extension to the Screenshot folder in the project directory. The filename includes file creation date and time. If necessary, you can specify a different file location.