In Fenix+ 3 application, you can perform different actions with objects. They are described in the following sections.
Searching For Objects
To find an object on the scene, do the following:
- Enter the object’s full name or its part in the search field.
- If necessary, click the button and and in the menu that opens, select the type of elements among which you want to search.
- Click Enter.
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If elements with the specified name exist in the scenario, the view of the scene changes so that the found elements are centered in the scene editor. Such elements are highlighted. If the found elements are located on the same floor, then the floor where these elements are located becomes active. If the found elements are located on different floors, then the entire scene is displayed in the scene editor.
The search dropdown list contains only those element types, which are located on the scene.
If no element type is selected, then the search is performed for all element types.
If the search box is left blank, the application searches for all elements of the selected type.
If the element name is enclosed in quotation marks (for example, “Person 15”), then the application searches for an element, which name matches the search criteria precisely.
For example, a search query for Person 15 finds elements with names Person 15, Person 151, Person 1515, and etc.
However, if you use “Person 15” as the search criteria, only one element with the name Person 15 is found.
Viewing And Editing Object Properties
To view properties of an object on the scene, do the following:
- Activate the Selector tool. For more information, see Selector.
- Select a desired object on the scene.
As a result, properties of the selected object are displayed in the right part of the application window.
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In some cases, an object can include other objects (for example, a wall can have windows and doors, a room can have people inside). When you select such an object using the Selector tool, you also select all the objects it includes. After selecting, in the Object type list, select the object type the properties of which you want to change.
It is not necessary to use the Selector tool to view object properties. When you select the element name in the scene editor, the corresponding object is automatically selected on the scene and its properties are displayed in the right part of the application window.
To change object properties, do the following:
- Activate the Selector tool. For more information, see Selector.
- Select a desired object on the scene.
- Change necessary values in the properties table.
Viewing And Editing Properties of Multiple Objects
To view properties of multiple objects on the scene, do the following:
- Activate the Selector tool. For more information, see Selector.
- Holding the Ctrl key, select desired objects on the scene.
Objects you select must belong to the same type (for example, you can select several doors, several windows, etc.).
To select multiple objects with the Selector tool, you can also draw a selection area so that it includes objects which properties you want to display. If the selection area also includes objects of a different type, then select a desired object type from the Object type list on the side panel.
As a result, properties of the selected objects are displayed in the right part of the application window.
In the properties table, only those properties that are common to all selected objects are displayed. Properties that differ for the selected objects are not displayed in the properties table.
To change properties of multiple objects on the scene, do the following:
- Activate the Selector tool. For more information, see Selector.
- Holding the Ctrl key, select desired objects on the scene.
- Change necessary values in the properties table.
Copying, Pasting And Deleting Objects
In Fenix+ 3 application, you can copy, cut, paste, and delete objects on the scene.
To copy one or multiple objects on the scene, do the following:
- In the project tree, select a desired floor and with the Selector tool select desired objects on the scene or select desired elements in the project tree.
- Navigate to Edit | Copy or click the button on the control panel.
You can also use Ctrl + C hot key.
As a result, selected objects are saved to the application clipboard.
To cut one or multiple objects, do the following:
- In the project tree, select a desired floor and with the Selector tool select desired objects in the scene editor or select desired elements in the project tree.
- Navigate to Edit | Cut or click the button on the control panel.
You can also use Ctrl + X hot key.
As a result, selected objects are cut and saved to the application clipboard.
To paste the objects on the scene, do the following:
- In the project tree, select a desired floor on which you want to to place a copy of the objects.
- Navigate to Edit | Paste or click the button on the control panel.
You can also use Ctrl + V shortcut.
As a result, the copied objects are pasted onto the selected floor.
Depending on the application settings, copies of objects can be placed at different points in the scene editor. For more information, see Object Paste Settings.
You can copy objects only within the current (open) project. You cannot copy objects from one project to another.
Within one project there cannot be several objects of the same type with the same name. All copies of the same object are automatically assigned a name different from the original object name.
You cannot copy objects that do not belong to a floor in the hierarchical project tree (for example, doors, windows, people, solid objects).
You can set up Fenix+ 3 application so that when you paste walls copied from other floors, their height is adjusted (decreased or increased) to match the height of the floor you are copying to. By default, this option is not selected. For details, see Object Paste Settings.
To remove one or multiple objects on the scene, do the following:
- In the scenario browser, select a desired floor and with the Selector tool select desired objects in the scene editor or select corresponding elements in the project tree.
- Navigate to Edit | Delete or click the button on the control panel.
As a result, selected objects are removed from the scene.
Rotating and Flipping Objects
Fenix+ 3 application allows you to rotate and flip objects mirrorwise on the scene.
To rotate an object by a specified angle, do the following:
- Select a desired object using the Selector tool.
- In the Angle field on the control panel, specify a desired rotation angle.
- Click the button.
As a result, the object is rotated by the specified angle.
To repeat rotation of the selected object by the specified angle, click the button again.
To undo rotation, use the button on the control panel. For details, see Undo and Redo Actions in the Application. You cannot undo rotation by rotating the object by 0°.
To rotate counterclockwise, enter a positive rotation angle.
To rotate clockwise, enter a negative rotation angle.
You can rotate any object on the scene except for the floor background image, the calculation area and the fire source. For more information about rotating the floor background image, see Importing a Floor Background image.
To flip an object mirrorwise, do the following:
- Select a desired object using the Selector tool .
- Click the button on the control panel to flip object vertically, or the , button to flip object horizontally.
As a result, the application flips the object as required.
You can also flip objects created with the polyline and polygon tools. For this, use the Ctrl + Alt + R hot key to flip object vertically and Ctrl + Shift + R to flip object horizontally.
In Fenix+ 3 application, you can flip any object on the scene except for the floor background image, the calculation area, and the fire source.
Taking a Snapshot of the Scene Editor
To take a snapshot of the scene editor contents, do the follwoing:
- Click the Ctrl + P hot key.
- In the window that opens, select the folder where you want to store the image and click Ok.
As a result, a snapshot of the scene editor contents is saved to the selected folder.
By default, the application suggests that you save a snapshot as a file with the .PNG extension to the Screenshot folder in the project directory. The filename includes file creation date and time. If necessary, you can specify a different file location.
Ignoring Objects when Simulating Fire
Fenix+ 3 application allows you to to specify objects (for example, roofs, walls, stairs, doors, floors, landings) that must be ignored when simulating fire dynamics. It is recommended to ignore only those objects that are not obstacles to the spread of dangerous fire factors (DFF), for example, cell structures. For this, select the desired object on the scene and in the properties of this object, check the box for the Ignore in case of fire parameter.
As a result, the application does not transfer the selected object to the FDS file as an obstacle.
Measuring of Dangerous Fire Factors on the Object Surfaces
In projects of the universal type, the Fenix+ 3 application allows you to measure the DFF on the object surfaces. By default, the application stores heat flow and structural surface temperature data only for objects made of combustible materials that are located in a building that does not have a fire. To measure the DFF on the surface of other objects, select the desired object on the scene and in the properties of this object, check the Measure DDF on the surface option.
To view the calculation results, you need to run the fire dynamics simulation. For details, see Starting and Stopping Fire Dynamics Simulation. After that switch to the Results tab.
On the Heat Flux tab, the left side of the window displays a table with calculation results (values for critical heat flow (qcrit), threshold heat flow (qthres) and incident heat flow (qinc)), for all objects on the surface of which DFFs are measured. The right side of the window displays a graph of changes in the incident heat flux density.
On the Structure Temperature tab, the left side of the window displays a table with the calculation results for the maximum temperature of structures for all objects on the surfaces of which DFFs are measured. The right side of the window displays a graph showing temperature changes.